

It also added an enhanced macro language for scenario scripting. The first was Civilization II: Scenarios, which included 20 new scenarios, 12 created by the makers of the game and 8 produced by fans. There were two expansion packs that slowly added more features to the game. They were never part of any expansion pack. Rome and World war 2 Europe came with the base game. Scenarios Base Game Main article: Scenario (Civ2) Particularly good ones include "Lion-Hearted" and "the Great," with the greatest obtainable title being "The Magnificent." Finally, a title will be given to the player. The higher this percentage is, the better. The final score will give a civilization percentage. Each square with pollution deducts ten points. Each wonder of the world will add 20 points to the end score. Clever players may increase the luxury rate to the maximum (depending upon their government type) right before the very end of the game in order to inflate their scores. This means that the higher the population of your civilization, the higher you can expect your score to be. Each happy citizen contributes two points, each content citizen contributes one point, and each unhappy citizen contributes zero points.

There is a scoring system that will measure how well the player did. However, there are many things that can be done to gain points, so it occasionally is better to hold off victory to gain more points by, say, researching extra technologies or building another Wonder or growing the population. The sooner a player conquers every other civilization, or the spaceship arrives, the better as far as scoring is concerned.

The player can continue playing after all civilizations have been conquered, the spaceship has reached its destination, or the year 2020, but there will no longer be any scoring. If the spaceship does not reach Alpha Centauri by then, the game will simply end. The latter can be much more difficult because there are a limited number of turns in the game, ending in the year 2020.
#Civilization ii dos windows
Amusingly, when the player is experiencing anarchy, the characters begin talking at the same time, interrupting each other, and finally beginning to fight, with all counsellor windows shutting down and turning into the "A" symbol of Anarchism.Ī fully configured Spaceship on its way to Alpha CentuariĪs in the original Civilization, there are two paths to victory in this game: to conquer every other civilization, or to build a spaceship and be the first to reach Alpha Centauri. In many ways, the "High Council" constitutes a bit of comic relief.

The counsellors' costumes change with each new era. They often argue with and insult one another, as each adviser's department demands a different set of priorities. (The original " Civ" has relatively primitive static versions of similar advisers.) The council consists of film clips of young actors portraying advisers in the areas of the military (a brawny man, often drunk, angry, or both he becomes a stereotypical American general when you reach Modern Age), economics (a snooty and suave businessman), diplomacy (a saucy Femme Fatale with a vaguely Eastern European accent), technological progress (a stereotypically nerdy scientist), and the people's happiness (an Elvis Presley lookalike). One memorable element in the game is the ability to consult the " High Council" for advice (as long as the player still has the CD in the drive). Legions cost more and have greater attack and defense values some new units are added such as Stealth Bomber and Stealth Fighter. For instance, Settlers (and the Engineers who supersede them) can be automated to improve surrounding areas, but no longer ignore enemy zones of control. The game features entirely new concepts, such as firepower and hitpoints (meaning Phalanxes cannot so easily beat Battleships), and changes some units' abilities and strengths. Rivers (as in Colonization) now act much like roads - moving one square along a river will cost only 1/3 of a movement point. The river is just part of each topography square it flows through, adding productive value and movement ability. Rivers no longer occupy the whole of each tile along its length. The Artificial Intelligence, or AI, was improved upon as well, including the elimination of most random events (such as the situation where Wonders of the World were built spontaneously in the original Civilization) by now making the computer player go through the same production requirements as the human player. The graphics (greatly improved with clickable links and movable windows) have been changed from top-down view to isometric representation. Civilization II is similar to the first Civilization, with some changes to the units and civilizations and additional wonders, units, tile "specials," and technologies included.
